ARCBALL: a user interface for specifying three-dimensional orientation using a mouse
Proceedings of the conference on Graphics interface '92
CU-SeeMe VR immersive desktop teleconferencing
MULTIMEDIA '96 Proceedings of the fourth ACM international conference on Multimedia
Readings in information visualization: using vision to think
Readings in information visualization: using vision to think
Guidelines for using multiple views in information visualization
AVI '00 Proceedings of the working conference on Advanced visual interfaces
Video flashlights: real time rendering of multiple videos for immersive model visualization
EGRW '02 Proceedings of the 13th Eurographics workshop on Rendering
A survey of usability evaluation in virtual environments: classification and comparison of methods
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
3D video surveillance with Augmented Virtual Environments
IWVS '03 First ACM SIGMM international workshop on Video surveillance
Mental Registration of 2D and 3D Visualizations (An Empirical Study)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Using Deformations for Browsing Volumetric Data
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Proceedings of the 14th IEEE Visualization 2003 (VIS'03)
Visualization Task Performance with 2D, 3D, and Combination Displays
IEEE Transactions on Visualization and Computer Graphics
Moving office: inhabiting a dynamic building
CSCW '06 Proceedings of the 2006 20th anniversary conference on Computer supported cooperative work
Visual Signatures in Video Visualization
IEEE Transactions on Visualization and Computer Graphics
Effects of presenting geographic context on tracking activity between cameras
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Testbed Evaluation of Virtual Environment Interaction Techniques
Presence: Teleoperators and Virtual Environments
User evaluation of see-through vision for mobile outdoor augmented reality
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Techniques for view transition in multi-camera outdoor environments
Proceedings of Graphics Interface 2010
Egocentric view transition for video monitoring in a distributed camera network
MMM'11 Proceedings of the 17th international conference on Advances in multimedia modeling - Volume Part I
Evaluating video visualizations of human behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Video visualization for snooker skill training
EuroVis'10 Proceedings of the 12th Eurographics / IEEE - VGTC conference on Visualization
A user-centric control and navigation for augmented virtual environment surveillance application
Proceedings of the 27th Conference on Image and Vision Computing New Zealand
Hi-index | 0.00 |
Multiple spatially-related videos are increasingly used in security, communication, and other applications. Since it can be difficult to understand the spatial relationships between multiple videos in complex environments (e.g. to predict a person’s path through a building), some visualization techniques, such as video texture projection, have been used to aid spatial understanding. In this paper, we identify and begin to characterize an overall class of visualization techniques that combine video with 3D spatial context. This set of techniques, which we call contextualized videos, forms a design palette which must be well understood so that designers can select and use appropriate techniques that address the requirements of particular spatial video tasks. In this paper, we first identify user tasks in video surveillance that are likely to benefit from contextualized videos and discuss the video, model, and navigation related dimensions of the contextualized video design space. We then describe our contextualized video testbed which allows us to explore this design space and compose various video visualizations for evaluation. Finally, we describe the results of our process to identify promising design patterns through user selection of visualization features from the design space, followed by user interviews.