ARQuake: the outdoor augmented reality gaming system
Communications of the ACM - Internet abuse in the workplace and Game engines in scientific research
First Person Indoor/Outdoor Augmented Reality Application: ARQuake
Personal and Ubiquitous Computing
Presence: Teleoperators and Virtual Environments - Virtual environments: Virtual environments and mobile robots: Control, simulation, and robot pilot training
Augmented reality user interfaces and techniques for outdoor modelling
I3D '03 Proceedings of the 2003 symposium on Interactive 3D graphics
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Location based applications for mobile augmented reality
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
An Object-Oriented Software Architecture for 3D Mixed Reality Applications
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Outdoor See-Through Vision Utilizing Surveillance Cameras
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Hand tracking for low powered mobile AR user interfaces
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Possession techniques for interaction in real-time strategy augmented reality games
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Virtual Environments: Three-dimensional menus: A survey and taxonomy
Computers and Graphics
An augmented reality human-computer interface for object localization in a cognitive vision system
Image and Vision Computing
Implicit 3D modeling and tracking for anywhere augmentation
Proceedings of the 2007 ACM symposium on Virtual reality software and technology
Real time gesture recognition using continuous time recurrent neural networks
Proceedings of the ICST 2nd international conference on Body area networks
Going out: robust model-based tracking for outdoor augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Initialisation for Visual Tracking in Urban Environments
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
Environmental Content Creation and Visualisation in the `Future Internet'
Future Internet --- FIS 2008
Fast annotation and modeling with a single-point laser range finder
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Virtual redlining for civil engineering in real environments
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Re-photography and Environment Monitoring Using a Social Sensor Network
ICIAP '09 Proceedings of the 15th International Conference on Image Analysis and Processing
Tactile visualization with mobile AR on a handheld device
HAID'07 Proceedings of the 2nd international conference on Haptic and audio interaction design
Augmenting image plane AR 3D interactions for wearable computers
AUIC '09 Proceedings of the Tenth Australasian Conference on User Interfaces - Volume 93
Smart-phone augmented reality for public participation in urban planning
Proceedings of the 23rd Australian Computer-Human Interaction Conference
A survey and taxonomy of 3D menu techniques
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
Sketching up the world: in situ authoring for mobile Augmented Reality
Personal and Ubiquitous Computing
A leap-supported, hybrid AR interface approach
Proceedings of the 25th Australian Computer-Human Interaction Conference: Augmentation, Application, Innovation, Collaboration
Personal and Ubiquitous Computing
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This paper presents new techniques for capturing and viewing on site 3D graphical models for large outdoor objects. Using an augmented reality wearable computer, we have developed a software system, known as Tinmith-Metro. Tinmith-Metro allows users to control a 3D constructive solid geometry modeller for building graphical objects of large physical artefacts, for example buildings, in the physical world. The 3D modeller is driven by a new user interface known as Tinmith-Hand, which allows the user to control the modeller using a set of pinch gloves and hand tracking. These techniques allow user to supply their AR renderers with models that would previously have to be captured with manual, time-consuming, and/or expensive methods.