Moving objects in space: exploiting proprioception in virtual-environment interaction
Proceedings of the 24th annual conference on Computer graphics and interactive techniques
What's Real About Virtual Reality?
IEEE Computer Graphics and Applications
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
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This paper presents user interface technology for mobile outdoor augmented reality systems, and a set of new techniques we have named construction at a distance for the capture and creation of 3D geometry. Using a pair of vision tracked pinch gloves and a specially designed menu system, a user is able to use the physical presence of their body to perform modelling tasks in ways not previously possible.