Computer graphics: principles and practice (2nd ed.)
Computer graphics: principles and practice (2nd ed.)
Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Reconfigurable computing: a survey of systems and software
ACM Computing Surveys (CSUR)
Fast Image Segmentation, Object Recognition and Localization in a RoboCup Scenario
RoboCup-99: Robot Soccer World Cup III
Techniques for Obtaining Robust, Real-Time, Colour-Based Vision for Robotics
RoboCup-99: Robot Soccer World Cup III
A Reconfigurable Engine for Real-Time Video Processing
FPL '98 Proceedings of the 8th International Workshop on Field-Programmable Logic and Applications, From FPGAs to Computing Paradigm
Interactive augmented reality techniques for construction at a distance of 3D geometry
EGVE '03 Proceedings of the workshop on Virtual environments 2003
Reconfigurable Computing for Augmented Reality
FCCM '99 Proceedings of the Seventh Annual IEEE Symposium on Field-Programmable Custom Computing Machines
A C to Hardware/Software Compiler
FCCM '00 Proceedings of the 2000 IEEE Symposium on Field-Programmable Custom Computing Machines
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
WearTrack: A Self-Referenced Head and Hand Tracker for Wearable Computers and Portable VR
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Marker Tracking and HMD Calibration for a Video-Based Augmented Reality Conferencing System
IWAR '99 Proceedings of the 2nd IEEE and ACM International Workshop on Augmented Reality
Reconfigurable Hardware in Wearable Computing Nodes
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Finger Tracking for Interaction in Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
ID CAM: A Smart Camera for Scene Capturing and ID Recognition
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
ITCC '04 Proceedings of the International Conference on Information Technology: Coding and Computing (ITCC'04) Volume 2 - Volume 2
Integrated Head and Hand Tracking for Indoor and Outdoor Augmented Reality
VR '04 Proceedings of the IEEE Virtual Reality 2004
Optical Versus Video See-Through Head-Mounted Displays in Medical Visualization
Presence: Teleoperators and Virtual Environments
FPGA infrastructure for the development of augmented reality applications
Proceedings of the 20th annual conference on Integrated circuits and systems design
Real-time 3D hand-computer interaction: optimization and complexity reduction
Proceedings of the 5th Nordic conference on Human-computer interaction: building bridges
Brainy hand: an ear-worn hand gesture interaction device
CHI '09 Extended Abstracts on Human Factors in Computing Systems
Bare hand interface for interaction in the video see-through HMD based wearable AR environment
ICEC'06 Proceedings of the 5th international conference on Entertainment Computing
Mime: compact, low power 3D gesture sensing for interaction with head mounted displays
Proceedings of the 26th annual ACM symposium on User interface software and technology
Sensor design and interaction techniques for gestural input to smart glasses and mobile devices
Proceedings of the adjunct publication of the 26th annual ACM symposium on User interface software and technology
Intuitive substitute interface
Personal and Ubiquitous Computing
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Mobile augmented reality systems use general purpose computing hardware to perform tasks such as rendering computer graphics, providing video overlay, and performing vision tracking. Our current Tinmith-Metro modelling system implements a user interface which is based on tracking the motions of gloves worn by the user, but is implemented inefficiently in a mobile laptop carried on a backpack by the user. This paper describes how we have developed a tracking algorithm which is suitable for implementation in a field programmable gate array. This implementation uses minimal power and will allow future miniaturisation of our mobile backpack equipment. We present the results of studies conducted outdoors to find the most appropriate marker type to use, and also the overall results that were achieved during testing.