A Head Tracking Method Using Bird's-Eye View Camera and Gyroscope
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Hand tracking for low powered mobile AR user interfaces
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
A multimodal perceptual user interface for video-surveillance environments
ICMI '05 Proceedings of the 7th international conference on Multimodal interfaces
Image texts-based navigation for augmented game
Edutainment'06 Proceedings of the First international conference on Technologies for E-Learning and Digital Entertainment
Hi-index | 0.00 |
This paper describes the implementation of hybrid trackingsoftware that is capable of operating both indoors and outdoors.Commercially available outdoor trackers are combinedwith an indoor tracker based on fiducial markers and videocameras. The position and orientation of the user's body ismeasured in physical world coordinates at all times, and trackingof the hands is performed relative to the head. Each of thetracking components is designed to easily scale to large indoorand outdoor environments, supporting applications such as ourexisting Tinmith-Metro modelling system. This paper focuseson the integration of the indoor tracking subsystem. By usingfeatures such as multiple video cameras and combining varioustracking data the system can produce results that meet therequirements for many mobile mixed reality applications.