A shared-aperture tracking display for augmented reality
Presence: Teleoperators and Virtual Environments - special issue: IEEE virtual reality 2002 conference
Hand tracking for low powered mobile AR user interfaces
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Practical motion capture in everyday surroundings
ACM SIGGRAPH 2007 papers
Interfacing human and computer with wireless body area sensor networks: the WiMoCA solution
Multimedia Tools and Applications
Robust gloves for 3D interaction in mobile outdoor AR environments
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
A pointing method using two accelerometers for wearable computing
Proceedings of the 2009 ACM symposium on Applied Computing
Recognition of deictic gestures for wearable computing
GW'05 Proceedings of the 6th international conference on Gesture in Human-Computer Interaction and Simulation
A pointing method using accelerometers for graphical user interfaces
AH '12 Proceedings of the 3rd Augmented Human International Conference
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This paper presents a new tracking technique which is essentially 驴sourceless驴 in that it can be used anywhere with no set-up, yet it enables a much wider range of virtual environment-style navigation and interaction techniques than does a simple head-orientation tracker. The new system is based on the very simple idea of combining a sourceless head orientation tracker with a head-worn tracking device that tracks a hand-mounted 3D beacon relative to the head. Because the seen graphical representation of the pointer accurately matches the felt hand position despite any errors in the orientation tracker, the system encourages use of intuitive interaction techniques, which exploit proprioception. We describe a prototype of the tracking system, and discuss and demonstrate its application in a portable VR system and in a wearable computer user interface.