Perceptual user interfaces: perceptual intelligence
Communications of the ACM
Charting past, present, and future research in ubiquitous computing
ACM Transactions on Computer-Human Interaction (TOCHI) - Special issue on human-computer interaction in the new millennium, Part 1
Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
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ICVS '99 Proceedings of the First International Conference on Computer Vision Systems
HUC '99 Proceedings of the 1st international symposium on Handheld and Ubiquitous Computing
Multi Modal User Interaction in an Automatic Pool Trainer
ICMI '02 Proceedings of the 4th IEEE International Conference on Multimodal Interfaces
ICPR '98 Proceedings of the 14th International Conference on Pattern Recognition-Volume 2 - Volume 2
Hand tracking for low powered mobile AR user interfaces
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Intelligent Pool Decision System Using Zero-Order Sugeno Fuzzy System
Journal of Intelligent and Robotic Systems
Development of an automatic pool trainer
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
Performance evaluation of fuzzy-based decision system for pool
Applied Soft Computing
Visuo-haptic collaborative augmented reality ping-pong
Proceedings of the international conference on Advances in computer entertainment technology
Journal of Management Information Systems
Billiard instruction system for beginners with a projector-camera system
ACE '08 Proceedings of the 2008 International Conference on Advances in Computer Entertainment Technology
IDGD '09 Proceedings of the 3rd International Conference on Internationalization, Design and Global Development: Held as Part of HCI International 2009
Aiming strategy error analysis and verification of a billiard training system
Knowledge-Based Systems
Position estimation of solid balls from handy camera for pool supporting system
PSIVT'06 Proceedings of the First Pacific Rim conference on Advances in Image and Video Technology
Journal of Intelligent and Robotic Systems
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
A system for supporting performers in stuffed suits
ACE'12 Proceedings of the 9th international conference on Advances in Computer Entertainment
Imaginary reality gaming: ball games without a ball
Proceedings of the 26th annual ACM symposium on User interface software and technology
Exploring psychophysical factors influencing visibility of virtual image display
UAHCI'13 Proceedings of the 7th international conference on Universal Access in Human-Computer Interaction: user and context diversity - Volume 2
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We propose a practical application of wearable computing and augmented reality which enhances the game of billiards. A vision algorithm is implemented which operates in interactive-time with the user to assist planning and aiming. Probabilistic color models and symmetry operations are used to localize the table, pockets and balls through a video camera near the user's eye. Classification of the objects of interest is performed and each possible shot is ranked in order to determine its relative usefulness. The system allows the user to proceed through a regular pool game while it automatically determines strategic shots. The resulting trajectories are rendered as graphical overlays on a head mounted live video display. The wearable video output and the computer vision system provide an integration of real and virtual environments which enhances the experience of playing and learning the game of billiards without encumbering the player.