Merging virtual objects with the real world: seeing ultrasound imagery within the patient
SIGGRAPH '92 Proceedings of the 19th annual conference on Computer graphics and interactive techniques
Knowledge-based augmented reality
Communications of the ACM - Special issue on computer augmented environments: back to the real world
Computer graphics (2nd ed.): C version
Computer graphics (2nd ed.): C version
Animating rotation with quaternion curves
SIGGRAPH '85 Proceedings of the 12th annual conference on Computer graphics and interactive techniques
Models of attention in computing and communication: from principles to applications
Communications of the ACM
Attuning notification design to user goals and attention costs
Communications of the ACM
Comparative effectiveness of augmented reality in object assembly
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Experimental Evaluation of Augmented Reality in Object Assembly Task
ISMAR '02 Proceedings of the 1st International Symposium on Mixed and Augmented Reality
Stochasticks: Augmenting the Billiards Experience with Probabilistic Vision and Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
Video See-Through AR on Consumer Cell-Phones
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Attention funnel: omnidirectional 3D cursor for mobile augmented reality platforms
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Augmented Reality for Urban Skills Training
VR '06 Proceedings of the IEEE conference on Virtual Reality
Evaluation of spatial displays for navigation without sight
ACM Transactions on Applied Perception (TAP)
Navigation System for the Blind: Auditory Display Modes and Guidance
Presence: Teleoperators and Virtual Environments
Moderating Effects of Task Type on Wireless Technology Acceptance
Journal of Management Information Systems
A Framework for the Study of Customer Interface Design for Mobile Commerce
International Journal of Electronic Commerce
Mobile Permission Marketing: Framing the Market Inquiry
International Journal of Electronic Commerce
Cross-Correlation Measure for Mining Spatio-Temporal Patterns
Journal of Database Management
Evaluation of attention-guiding video visualization
EuroVis '13 Proceedings of the 15th Eurographics Conference on Visualization
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Knowledge of objects, situations, or locations in the environment can be productive, useful, or even life-critical for mobile augmented reality (AR) users. Users may need assistance with (1) dangers, obstacles, or situations requiring attention; (2) visual search; (3) task sequencing; and (4) spatial navigation. The omnidirectional attention funnel is a general purpose AR interface technique that rapidly guides attention to any tracked object, person, or place in the space. The attention funnel dynamically directs user attention with strong bottom-up spatial attention cues. In a study comparing the attention funnel to other attentional techniques such as highlighting and audio cueing, search speed increased by over 50 percent, and perceived cognitive load decreased by 18 percent. The technique is a general three-dimensional cursor in a wide array of applications requiring visual search, emergency warning, and alerts to specific objects or obstacles, or for three-dimensional navigation to objects in space.