FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Using visual tags to bypass Bluetooth device discovery
ACM SIGMOBILE Mobile Computing and Communications Review
Hand tracking for low powered mobile AR user interfaces
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Interacting with mobile services: an evaluation of camera-phones and visual tags
Personal and Ubiquitous Computing
A Real-Time Hand Interaction System for Image Sensor Based Interface
Proceedings of the 13th International Conference on Human-Computer Interaction. Part II: Novel Interaction Methods and Techniques
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
IVIC '09 Proceedings of the 1st International Visual Informatics Conference on Visual Informatics: Bridging Research and Practice
FireVolleyball: multi-player interactive game providing a sense of touching fire
Proceedings of the international conference on Multimedia
Features extraction from hand images based on new detection operators
Pattern Recognition
3D gestural interaction for stereoscopic visualization on mobile devices
CAIP'11 Proceedings of the 14th international conference on Computer analysis of images and patterns - Volume Part II
A survey of visual, mixed, and augmented reality gaming
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Proceedings of the 24th Australian Computer-Human Interaction Conference
Experiencing real 3D gestural interaction with mobile devices
Pattern Recognition Letters
Tracking-based interaction for object creation in mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
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Optical tracking systems allow three-dimensional inputfor virtual environment applications with high precision andwithout annoying cables. Spontaneous and intuitive interactionis possible through gestures. In this paper, we presenta finger tracker that allows gestural interaction and is simple,cheap, fast, robust against occlusion and accurate. Itis based on a marked glove, a stereoscopic tracking systemand a kinematic 3-d model of the human finger. Within ouraugmented reality application scenario, the user is able tograb, translate, rotate, and release objects in an intuitiveway. We demonstrate our tracking system in an augmentedreality chess game allowing a user to interact with virtualobjects.