Readings in computer vision: issues, problems, principles, and paradigms
Scale-Space '01 Proceedings of the Third International Conference on Scale-Space and Morphology in Computer Vision
Multiple View Geometry in Computer Vision
Multiple View Geometry in Computer Vision
DigitEyes: Vision-Based Human Hand Tracking
DigitEyes: Vision-Based Human Hand Tracking
FGR '02 Proceedings of the Fifth IEEE International Conference on Automatic Face and Gesture Recognition
Finger Tracking for Interaction in Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Bare-hand human-computer interaction
Proceedings of the 2001 workshop on Perceptive user interfaces
Distinctive Image Features from Scale-Invariant Keypoints
International Journal of Computer Vision
Fast 2D Hand Tracking with Flocks of Features and Multi-Cue Integration
CVPRW '04 Proceedings of the 2004 Conference on Computer Vision and Pattern Recognition Workshop (CVPRW'04) Volume 10 - Volume 10
Gesture Recognition using Hidden Markov Models from Fragmented Observations
CVPR '06 Proceedings of the 2006 IEEE Computer Society Conference on Computer Vision and Pattern Recognition - Volume 1
Model-Based Hand Tracking Using a Hierarchical Bayesian Filter
IEEE Transactions on Pattern Analysis and Machine Intelligence
Heat sensation in image creation with thermal vision
Proceedings of the 2005 ACM SIGCHI International Conference on Advances in computer entertainment technology
A projection method to generate anaglyph stereo images
ICASSP '01 Proceedings of the Acoustics, Speech, and Signal Processing, 2001. on IEEE International Conference - Volume 03
Vision-based hand pose estimation: A review
Computer Vision and Image Understanding
3d object selection for hand-held auto-stereoscopic display
Proceedings of the 10th asia pacific conference on Computer human interaction
3D photo browsing for future mobile devices
Proceedings of the 20th ACM international conference on Multimedia
Tracking-based interaction for object creation in mobile augmented reality
Proceedings of the 21st ACM international conference on Multimedia
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Number of mobile devices such as smart phones or Tablet PCs has been dramatically increased over the recent years. New mobile devices are equipped with integrated cameras and large displays which make the interaction with device more efficient. Although most of the previous works on interaction between humans and mobile devices are based on 2D touch-screen displays, camera-based interaction opens a new way to manipulate in 3D space behind the device in the camera's field of view. In this paper, our gestural interaction heavily relies on particular patterns from local orientation of the image called Rotational Symmetries. This approach is based on finding the most suitable pattern from a large set of rotational symmetries of different orders which ensures a reliable detector for hand gesture. Consequently, gesture detection and tracking can be hired as an efficient tool for 3D manipulation in various applications in computer vision and augmented reality. The final output will be rendered into color anaglyphs for 3D visualization. Depending on the coding technology different low cost 3D glasses will be used for viewers.