Gesture VR: vision-based 3D hand interace for spatial interaction
MULTIMEDIA '98 Proceedings of the sixth ACM international conference on Multimedia
Finger Tracking for Interaction in Augmented Environments
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Pattern Recognition Letters
Handy AR: Markerless Inspection of Augmented Reality Objects Using Fingertip Tracking
ISWC '07 Proceedings of the 2007 11th IEEE International Symposium on Wearable Computers
Real-time foreground-background segmentation using codebook model
Real-Time Imaging
Digilog book for temple bell tolling experience based on interactive augmented reality
Virtual Reality - Special Issue on Cultural Technology
Hi-index | 0.00 |
Interests in education are growing all over the world and many methods to raise their learning effects have been suggested in the past few years. Especially, when augmented reality is used in the learning process, a learner can manipulate objects in one's perspective in addition to obtaining knowledge that cannot be experienced in the real world or traditional learning environment. In this case, the learner can directly control objects by using one's creativity or keeping up one's learning pace in accordance with the user's abilities, thus aiding one's learning process rather than merely providing fragmentary knowledge. This paper deals with a prototype application of augmented reality which is intended to improve the learning effect by letting users directly interact with augmented content during the learning process.