Using transparent props for interaction with the virtual table
I3D '99 Proceedings of the 1999 symposium on Interactive 3D graphics
CASCON '01 Proceedings of the 2001 conference of the Centre for Advanced Studies on Collaborative research
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
Hybrid Indoor and Outdoor Tracking for Mobile 3D Mixed Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
An Efficient Solution to the Five-Point Relative Pose Problem
IEEE Transactions on Pattern Analysis and Machine Intelligence
An XML Based Framework for Cognitive Vision Architectures
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 1 - Volume 01
Memory Consistency Validation in a Cognitive Vision System
ICPR '04 Proceedings of the Pattern Recognition, 17th International Conference on (ICPR'04) Volume 2 - Volume 02
Do we Need Stereoscopic Displays for 3D Augmented Reality Target Selection Tasks?
IV '04 Proceedings of the Information Visualisation, Eighth International Conference
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Evaluating Techniques for Interaction at a Distance
ISWC '04 Proceedings of the Eighth International Symposium on Wearable Computers
Vision systems with the human in the loop
EURASIP Journal on Applied Signal Processing
Integrating context-free and context-dependent attentional mechanisms for gestural object reference
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
Real-time camera pose in a room
ICVS'03 Proceedings of the 3rd international conference on Computer vision systems
A cognitive vision system for action recognition in office environments
CVPR'04 Proceedings of the 2004 IEEE computer society conference on Computer vision and pattern recognition
Editorial: The age of human computer interaction
Image and Vision Computing
A new 3D model retrieval method with building blocks
International Journal of Computer Games Technology - Special issue on cyber games and interactive entertainment
Hi-index | 0.00 |
The European Cognitive Vision project VAMPIRE uses mobile AR-kits to interact with a visual active memory for teaching and retrieval purposes. This paper describes concept and technical realization of the used mobile AR-kits and discusses interactive learning and retrieval in office environments, and the active memory infrastructure. The focus is on 3D interaction for pointing in a scene coordinate system. This is achieved by 3D augmented pointing, which combines inside-out tracking for head pose recovery and 3D stereo human-computer interaction. Experimental evaluation shows that the accuracy of this 3D cursor is within a few centimeters, which is sufficient to point at an object in an office. Finally, an application of the cursor in VAMPIRE is presented, where in addition to the mobile system, at least one stationary active camera is used to obtain different views of an object. There are many potential applications, for example an improved view-based object recognition.