CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual reality on a WIM: interactive worlds in miniature
CHI '95 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
The go-go interaction technique: non-linear mapping for direct manipulation in VR
Proceedings of the 9th annual ACM symposium on User interface software and technology
Aperture based selection for immersive virtual environments
Proceedings of the 9th annual ACM symposium on User interface software and technology
Proceedings of the 1997 symposium on Interactive 3D graphics
Image plane interaction techniques in 3D immersive environments
Proceedings of the 1997 symposium on Interactive 3D graphics
ARQuake: An Outdoor/Indoor Augmented Reality First Person Application
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
3D User Interfaces: Theory and Practice
3D User Interfaces: Theory and Practice
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Augmented and Virtual Reality techniques for footwear
Computers in Industry
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This paper presents a set of large object manipulation techniques implemented in a wearable augmented reality computer system that are optimised for the outdoor setting. These techniques supplement the current image plane approach, to provide a comprehensive solution to 3D object manipulation in an augmented reality outdoor environment. The three extended manipulation techniques, Revolve, Xscale, and Ground plane translation, are focused on using what we determined to be the best coordinate system for object rotation, scaling and translation. This paper goes on to present the generalised plane technique for the constrained translation of graphical objects on arbitrary planes to enable more complex translation operations. The paper presents the techniques from both the user interface and software development perspectives.