Interactive Tools for Virtual X-Ray Vision in Mobile Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Evaluating Human Factors in Augmented Reality Systems
IEEE Computer Graphics and Applications
Going out: robust model-based tracking for outdoor augmented reality
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Simulation of Augmented Reality Systems in Purely Virtual Environments
VR '09 Proceedings of the 2009 IEEE Virtual Reality Conference
The effect of registration error on tracking distant augmented objects
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Handheld Augmented Reality: Effect of registration jitter on cursor-based pointing techniques
Proceedings of the 25ième conférence francophone on l'Interaction Homme-Machine
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We examine the effect of varying levels of immersion on the performance of a target following task in augmented reality (AR) X-ray vision. We do this using virtual reality (VR) based simulation. We analyze participant performance while varying the field of view of the AR display, as well as the reliability of the head tracking sensor as our components of immersion. In low reliability conditions, we simulate sensor dropouts by disabling the augmented view of the scene for brief time periods. Our study gives insight into the effect of tracking sensor reliability, as well as the relationship between sensor reliability and field of view on user performance in a target following task in a simulated AR system.