Resolving Multiple Occluded Layers in Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Objective Measures for the Effectiveness of Augmented Reality
VR '05 Proceedings of the 2005 IEEE Conference 2005 on Virtual Reality
An exploration from virtual to augmented reality gaming
Simulation and Gaming - Symposium: virtual reality simulation
Presence: Teleoperators and Virtual Environments
Acceptance of augmented reality instructions in a real work setting
CHI '08 Extended Abstracts on Human Factors in Computing Systems
ISMAR '06 Proceedings of the 5th IEEE and ACM International Symposium on Mixed and Augmented Reality
Proceedings of the 16th ACM Symposium on Virtual Reality Software and Technology
Smart-phone augmented reality for public participation in urban planning
Proceedings of the 23rd Australian Computer-Human Interaction Conference
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Augmented reality has been a part of computer graphics methodology for decades. A number of prototype augmented reality systems have shown the possibilities this paradigm creates. This article explores the challenges created by human factors when implementing augmented reality systems.