Recent Advances in Augmented Reality
IEEE Computer Graphics and Applications
Evaluating Human Factors in Augmented Reality Systems
IEEE Computer Graphics and Applications
Augmented Reality Techniques in Games
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
A cognitive systems engineering perspective on the design of mixed reality systems
Proceedings of the 13th Eurpoean conference on Cognitive ergonomics: trust and control in complex socio-technical systems
Does Context Matter ? - A Quantitative Evaluation in a Real World Maintenance Scenario
Pervasive '09 Proceedings of the 7th International Conference on Pervasive Computing
Exploring place and direction: mobile augmented reality in the Astrid Lindgren landscape
Proceedings of the 24th Australian Computer-Human Interaction Conference
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The differences between Augmented Reality (AR) systems and computer display based systems create a need for a different approach to the design and development of AR systems. To understand the potential of AR systems in real world tasks the technology must be tested in real world scenarios. This case study includes two qualitative user studies where AR was used for giving instructions to users in a hospital. The data show that the users in the context of medical care are positive towards AR systems as a technology and as a tool for instructions in terms of usefulness and social acceptance. The results indicate that AR technology, should it be introduced as technical support in this context, may become an accepted, and appreciated, part of every day work.