Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
A Motion-Stabilized Outdoor Augmented Reality System
VR '99 Proceedings of the IEEE Virtual Reality
An Evaluation of Wearable Information Spaces
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
A System for Evaluating Augmented Reality User Interfaces in Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Adding Generic Contextual Capabilities to Wearable Computers
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Augment-able Reality: Situated Communication through Physical and Digital Spaces
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Zooming interfaces for augmented reality browsers
Proceedings of the 12th international conference on Human computer interaction with mobile devices and services
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We present an easy interaction technique for accessing location-based contextual data shown on a head-worn wearable computer display. Our technique, called Context Compass, is based on a regular compass metaphor. Each object belonging to the user’s current context is visualised on a linear compass shown on the screen. The object directly in front of the user is shown in the middle of the compass and can be activated. Whenever the user turns his or her head, the objects on the screen move accordingly. Therefore, an object can be selected by simply turning one’s head towards it. Context Compass consumes a minimal amount of screen space, making it ideal for usage with see-through head-worn displays. An initial pilot study, applying a newly developed usability method customised especially for Context Compass, revealed that Context Compass can be learned virtually immediately. Further, the method itself proved to be successful in evaluating techniques such as Context Compass.