VRST '01 Proceedings of the ACM symposium on Virtual reality software and technology
Accessing Context in Wearable Computers
Personal and Ubiquitous Computing
The Evolution of Army Wearable Computers
IEEE Pervasive Computing
1D selection of 2D objects in head-worn displays
Personal and Ubiquitous Computing
Location based applications for mobile augmented reality
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
The evolution of perspective view in WalkMap
Personal and Ubiquitous Computing
InfoRadar: demonstrating how context helps mobile people interact
Proceedings of the third Nordic conference on Human-computer interaction
Augmented Reality Working Planes: A Foundation for Action and Construction at a Distance
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Outdoor augmented reality gaming on five dollars a day
AUIC '05 Proceedings of the Sixth Australasian conference on User interface - Volume 40
Refining visualization reference model for context information
Personal and Ubiquitous Computing
Exploring augmented reality visualizations
Proceedings of the working conference on Advanced visual interfaces
Compass visualizations for human-robotic interaction
Proceedings of the 3rd ACM/IEEE international conference on Human robot interaction
Directional interfaces for wearable augmented reality
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI
Technical Section: Exploring the use of handheld AR for outdoor navigation
Computers and Graphics
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We present an easy and natural method for accessing contextual data shown on an electronic map in a wearable computer. The information is stored as virtual objects in a known network database. The objects are retrieved from a point of interest database and visualized on a head-worn display of a wearable computer. Our method uses the familiar compass metaphor to present information in the real world. Simply looking at it can activate any object visible on the map. Only the objects belonging to the user's current context are shown. The process is composed of four parts: a point of interest database, the user accessing the database, a user interface, and content viewing. In this paper, all these parts are presented.