CHI '86 Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Wayfinding strategies and behaviors in large virtual worlds
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Cyberguide: a mobile context-aware tour guide
Wireless Networks - Special issue: mobile computing and networking: selected papers from MobiCom '96
Presenting route instructions on mobile devices
Proceedings of the 8th international conference on Intelligent user interfaces
Map Usage in Virtual Environments: Orientation Issues
VR '99 Proceedings of the IEEE Virtual Reality
Metronaut: A Wearable Computer with Sensing and Global Communication Capabilities
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Smart Sight: A Tourist Assistant System
ISWC '99 Proceedings of the 3rd IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
A System for Evaluating Augmented Reality User Interfaces in Wearable Computers
ISWC '01 Proceedings of the 5th IEEE International Symposium on Wearable Computers
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Comparing physical, automatic and manual map rotation for pedestrian navigation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A critical evaluation of location based services and their potential
Journal of Location Based Services
Directional interfaces for wearable augmented reality
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI
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A wearable computer is a potential platform for map applications: it is mobile in nature, and is often equipped with a head-worn display capable of displaying maps of the surrounding area in graphical form. In this paper, we present a map application, called WalkMap, developed for wearable computers. We concentrate on the visual presentation of the map, and propose a visualisation method that is based on the perspective distortion of a regular two-dimensional bird's-eye view map. We also describe the results of a field study, and compare the distorted view to a regular two-dimensional view. The results show that while a perspective visualisation is good for some navigational tasks, for some other tasks a regular map is preferred. We then continue by developing the visualisation further, and present a fully adjustable three-dimensional version of the map application, called WalkMap3D. WalkMap3D can display the map area in three dimensions, but is also capable of displaying both traditional two-dimensional and perspective map views.