Proceedings of the 2001 conference on Virtual reality, archeology, and cultural heritage
Location based applications for mobile augmented reality
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
Map Usage in Virtual Environments: Orientation Issues
VR '99 Proceedings of the IEEE Virtual Reality
An Evaluation of Wearable Information Spaces
VRAIS '98 Proceedings of the Virtual Reality Annual International Symposium
Tactual Displays for Wearable Computing
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
ISWC '97 Proceedings of the 1st IEEE International Symposium on Wearable Computers
Evaluation of Orientation Interfaces for Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
ISWC '00 Proceedings of the 4th IEEE International Symposium on Wearable Computers
A Wearable Computer System with Augmented Reality to Support Terrestrial Navigation
ISWC '98 Proceedings of the 2nd IEEE International Symposium on Wearable Computers
Personalized Augmented Reality Touring of Archaeological Sites with Wearable and Mobile Computers
ISWC '02 Proceedings of the 6th IEEE International Symposium on Wearable Computers
Augmented Reality in a Wide Area Sentient Environment
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
The evolution of perspective view in WalkMap
Personal and Ubiquitous Computing
Teaching Agents for Wearable Augmented Reality Systems
ISWC '03 Proceedings of the 7th IEEE International Symposium on Wearable Computers
FingARtips: gesture based direct manipulation in Augmented Reality
Proceedings of the 2nd international conference on Computer graphics and interactive techniques in Australasia and South East Asia
Waypoint navigation with a vibrotactile waist belt
ACM Transactions on Applied Perception (TAP)
Hi-index | 0.00 |
Wearable Augmented Reality can be used to overlay information onto the real world. Directional interfaces in wearable Augmented Reality aid users to orient themselves so that previously invisible targets are now inside their field of view. This is relevant when the user tries to find the next waypoint during a navigational task. We surveyed directional interfaces that have been used in Augmented Reality previously and compared their efficiency. We have found that a circular compass is the most efficient way to provide orientation cues.