Interfacing with the invisible computer
Proceedings of the second Nordic conference on Human-computer interaction
Speech-Enabled Augmented Reality Supporting Mobile Industrial Maintenance
IEEE Pervasive Computing
Web-Based Middleware for Home Entertainment
ASIAN '02 Proceedings of the7th Asian Computing Science Conference on Advances in Computing Science: Internet Computing and Modeling, Grid Computing, Peer-to-Peer Computing, and Cluster
UbiComp '02 Proceedings of the 4th international conference on Ubiquitous Computing
Location based applications for mobile augmented reality
AUIC '03 Proceedings of the Fourth Australasian user interface conference on User interfaces 2003 - Volume 18
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Ubiquitous Tracking for Augmented Reality
ISMAR '04 Proceedings of the 3rd IEEE/ACM International Symposium on Mixed and Augmented Reality
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Face to Face Collaborative AR on Mobile Phones
ISMAR '05 Proceedings of the 4th IEEE/ACM International Symposium on Mixed and Augmented Reality
How real should virtual characters be?
Proceedings of the 2006 ACM SIGCHI international conference on Advances in computer entertainment technology
Proceedings of the ACM symposium on Virtual reality software and technology
A survey of software infrastructures and frameworks for ubiquitous computing
Mobile Information Systems
Directional interfaces for wearable augmented reality
Proceedings of the 9th ACM SIGCHI New Zealand Chapter's International Conference on Human-Computer Interaction: Design Centered HCI
Experiences with Handheld Augmented Reality
ISMAR '07 Proceedings of the 2007 6th IEEE and ACM International Symposium on Mixed and Augmented Reality
IEICE - Transactions on Information and Systems
Trends in augmented reality tracking, interaction and display: A review of ten years of ISMAR
ISMAR '08 Proceedings of the 7th IEEE/ACM International Symposium on Mixed and Augmented Reality
Trust-based filtering for augmented reality
iTrust'03 Proceedings of the 1st international conference on Trust management
Bateau ivre: an artistic markerless outdoor mobile augmented reality installation on a riverboat
Proceedings of the international conference on Multimedia
Visual mapping and multi-modal localisation for anywhere AR authoring
ACCV'10 Proceedings of the 2010 international conference on Computer vision - Volume part II
Vision-based augmented reality visual guidance with keyframes
CGI'06 Proceedings of the 24th international conference on Advances in Computer Graphics
Towards massively multi-user augmented reality on handheld devices
PERVASIVE'05 Proceedings of the Third international conference on Pervasive Computing
ClayVision: the (elastic) image of the city
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A Personal Smart Space approach to realising Ambient Ecologies
Pervasive and Mobile Computing
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
Hi-index | 0.00 |
Augmented Reality (AR) both exposes and supplementsthe user's view of the real world. Previous AR work hasfocussed on the close registration of real and virtual objects,which requires very accurate real-time estimates ofhead position and orientation. Most of these systems havebeen tethered and restricted to small volumes. In contrast,we have chosen to concentrate on allowing the AR user toroam freely within an entire building. At AT&T LaboratoriesCambridge we provide personnel with AR services usingdata from an ultrasonic tracking system, called the Batsystem, which has been deployed building-wide.We have approached the challenge of implementing awide-area, in-building AR system in two different ways. Thefirst uses a head-mounted display connected to a laptop,which combines sparse position measurements from the Batsystem with more frequent rotational information from aninertial tracker to render annotations and virtual objectsthat relate to or coexist with the real world. The seconduses a PDA to provide a convenient portal with which theuser can quickly view the augmented world. These systemscan be used to annotate the world in a more-or-less seamlessway, allowing a richer interaction with both real andvirtual objects.