Illuminating clay: a 3-D tangible interface for landscape analysis
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Virtual Art: From Illusion to Immersion
Virtual Art: From Illusion to Immersion
Dynamic Shader Lamps: Painting on Movable Objects
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Augmented Reality in a Wide Area Sentient Environment
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Spatial Augmented Reality: Merging Real and Virtual Worlds
Spatial Augmented Reality: Merging Real and Virtual Worlds
ACM Transactions on Computer-Human Interaction (TOCHI)
The Art and Science of Interface and Interaction Design Vol. 1
The Art and Science of Interface and Interaction Design Vol. 1
The Glass Organ: Musical Instrument Augmentation for Enhanced Transparency
SG '09 Proceedings of the 10th International Symposium on Smart Graphics
MobiSpray: mobile phone as virtual spray can for painting BIG anytime anywhere on anything
ACM SIGGRAPH 2009 Art Gallery
VAST'03 Proceedings of the 4th International conference on Virtual Reality, Archaeology and Intelligent Cultural Heritage
U-drumwave: an interactive performance system for drumming
MMM'12 Proceedings of the 18th international conference on Advances in Multimedia Modeling
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Bateau Ivre is a project presented on the Seine River to make a large audience aware of the possible developments of Augmented Reality through an artistic installation in a mobile outdoor environment. The installation could be viewed from a ship by a large audience without specific equipment, through nightly video-projection on the River banks. The augmentation of the physical world was implemented through real-time image processing for live special effects such as contouring, particles, or non-realistic rendering. The artistic purpose of the project was to immerge the audience into a non-realistic view of the River banks that would differ from the traditional tourist tours that highlight the main landmarks of Paris classical architecture. The implemented software applied standard algorithms for special effects to a live video stream and reprojected these effects on the captured scenes to combine the physical world with its modified image. An analysis of the project output reveals that the impact of the effects in mobile SAR varies a lot, and does not correspond to the visual impact on a standard desktop screen.