Comparing Simplification and Image-Based Techniques for 3D Client-Server Rendering Systems
IEEE Transactions on Visualization and Computer Graphics
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
Augmented Reality in a Wide Area Sentient Environment
ISAR '01 Proceedings of the IEEE and ACM International Symposium on Augmented Reality (ISAR'01)
An Occlusion-Capable Optical See-through Head Mount Display for Supporting Co-located Collaboration
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Implementation of an Augmented Reality System on a PDA
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
Marker-less Vision Based Tracking for Mobile Augmented Reality
ISMAR '03 Proceedings of the 2nd IEEE/ACM International Symposium on Mixed and Augmented Reality
A lightweight approach for augmented reality on camera phones using 2D images to simulate 3D
Proceedings of the 6th international conference on Mobile and ubiquitous multimedia
Novel interface for first person shooting games on PDAs
Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
Like bees around the hive: a comparative study of a mobile augmented reality map
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A multi-regional computation scheme in an AR-assisted in situ CNC simulation environment
Computer-Aided Design
Wearable mixed reality system In less than 1 pound
EGVE'06 Proceedings of the 12th Eurographics conference on Virtual Environments
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We have implemented a client/server system for running augmented reality applications on a PDA device. The system incorporates various data compression methods to make it run as fast as possible on a wide range of communication networks, from mobile phone links to WLAN, We provide a detailed description of various implementation issues, data compression optimisations, and performance analysis of the system, Usability of the system is evaluated in a demanding architectural application, with a large virtual building rendered in an outdoors location.