Novel interface for first person shooting games on PDAs

  • Authors:
  • Chen Wei;Gary Marsden;James Gain

  • Affiliations:
  • University of Cape Town;University of Cape Town;University of Cape Town

  • Venue:
  • Proceedings of the 20th Australasian Conference on Computer-Human Interaction: Designing for Habitus and Habitat
  • Year:
  • 2008

Quantified Score

Hi-index 0.00

Visualization

Abstract

This paper explores novel interfaces for First Person Shooting (FPS) games on Personal Digital Assistant (PDA) devices. We describe a new approach inspired by a study of the interaction patterns used in desktop FPS games. Intelligent gesture recognition, based on these patterns, is used to create an optimal implementation of basic game functions (i.e., jump, shoot, walk forward). This new interaction system is evaluated through a prototype 3D FPS game. We believe the newly designed interface more adequately leverages the interaction capabilities of current PDAs, to better solve the problem of rapidly and accurately executing a large number of gaming commands.