Usability inspection methods
Virtual environments and advanced interface design
Virtual environments and advanced interface design
Interaction Design
Augmented reality with large 3D models on a PDA: implementation, performance and use experiences
VRCAI '04 Proceedings of the 2004 ACM SIGGRAPH international conference on Virtual Reality continuum and its applications in industry
Navigation control for mobile virtual environments
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Pr@senZ - P@CE: mobile interaction with virtual reality
Proceedings of the 7th international conference on Human computer interaction with mobile devices & services
Playability heuristics for mobile games
Proceedings of the 8th conference on Human-computer interaction with mobile devices and services
Proceedings of the 4th Nordic conference on Human-computer interaction: changing roles
Hi-index | 0.00 |
This paper explores novel interfaces for First Person Shooting (FPS) games on Personal Digital Assistant (PDA) devices. We describe a new approach inspired by a study of the interaction patterns used in desktop FPS games. Intelligent gesture recognition, based on these patterns, is used to create an optimal implementation of basic game functions (i.e., jump, shoot, walk forward). This new interaction system is evaluated through a prototype 3D FPS game. We believe the newly designed interface more adequately leverages the interaction capabilities of current PDAs, to better solve the problem of rapidly and accurately executing a large number of gaming commands.