MULTIMEDIA '96 Proceedings of the Eurographics Workshop on Multimedia '96
Usability Engineering
Macintosh human interface guidelines
Macintosh human interface guidelines
Ecological Interface Design
Designing augmented reality interfaces
ACM SIGGRAPH Computer Graphics - Learning through computer-generated visualization
Handbook of Human Factors and Ergonomics
Handbook of Human Factors and Ergonomics
IEEE Intelligent Systems
Generating Ambient Behaviors in Computer Role-Playing Games
IEEE Intelligent Systems
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Communications of the ACM - Creating a science of games
The design of emotionally engaging products
interactions - Societal interfaces: solving problems, affecting change
Usability in open source: community
interactions - Free at last
Creativity support tools: accelerating discovery and innovation
Communications of the ACM
LIFELONG INTERACTIONS: Designing online interactions: what kids want and what designers know
interactions - Optimistic futurism
Computer
HCITOCH'10 Proceedings of the First international conference on Human-computer interaction, tourism and cultural heritage
HCITOCH'11 Proceedings of the Second international conference on Human-Computer Interaction, Tourism and Cultural Heritage
Journal on Computing and Cultural Heritage (JOCCH)
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We present the results of our heuristic assessment of the design of off-line multimedia systems dealing with the international promotion of cultural heritage, through systems geared towards tourism and entertainment. The analyzed design categories are: layout, content, dynamism, structure and panchronism. Assessment of video games makes it possible to understand the strength of the informational content in relation to the cultural heritage being presented. We present the following quality attributes, realism, synchronic veracity and diachronic credibility and their corresponding metrics to increase communicability in the tourism and videogames industry. The obtained results are presented from within a study universe made up by CD and DVD content samples.