AudiOdyssey: an accessible video game for both sighted and non-sighted gamers
Future Play '07 Proceedings of the 2007 conference on Future Play
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
Educational Games Design Issues: Motivation and Multimodal Interaction
WSKS '08 Proceedings of the 1st world summit on The Knowledge Society: Emerging Technologies and Information Systems for the Knowledge Society
Realism and cultural layout in tourism and video games multimedia systems
CommunicabilityMS '08 Proceedings of the 1st ACM international workshop on Communicability design and evaluation in cultural and ecological multimedia system
Improving academic-industry collaboration for game research and education
Proceedings of the 4th International Conference on Foundations of Digital Games
Usability of a multimodal videogame to improve navigation skills for blind children
Proceedings of the 11th international ACM SIGACCESS conference on Computers and accessibility
DS-RT '09 Proceedings of the 2009 13th IEEE/ACM International Symposium on Distributed Simulation and Real Time Applications
A task annotation model for sandbox Serious Games
CIG'09 Proceedings of the 5th international conference on Computational Intelligence and Games
Usability of a Multimodal Video Game to Improve Navigation Skills for Blind Children
ACM Transactions on Accessible Computing (TACCESS)
Planning serious games: adapting approaches for development
Edutainment'10 Proceedings of the Entertainment for education, and 5th international conference on E-learning and games
Sweetening the medicine: educating users about information security by means of game play
SAICSIT '10 Proceedings of the 2010 Annual Research Conference of the South African Institute of Computer Scientists and Information Technologists
Serious game development as an iterative user-centered agile software project
Proceedings of the 1st International Workshop on Games and Software Engineering
Problem solving and collaboration using mobile serious games
Computers & Education
The design of an interactive stroke rehabilitation gaming system
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: users and applications - Volume Part IV
An authoring tool for adaptive digital educational games
EC-TEL'12 Proceedings of the 7th European conference on Technology Enhanced Learning
Designing collaborative multiplayer serious games
Education and Information Technologies
Assessment in and of serious games: an overview
Advances in Human-Computer Interaction - Special issue on User Assessment in Serious Games and Technology-Enhanced Learning
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Like a discovery game that requires players to earn the right to take on new challenges, Immune Attack compels its players to learn the rules of the immune system before it reveals deeper biological insight.