Toward empirically derived methodologies and tools for human-computer interface development
International Journal of Man-Machine Studies
The usability engineering lifecycle: a practitioner's handbook for user interface design
The usability engineering lifecycle: a practitioner's handbook for user interface design
Interaction Design: Beyond Human Computer Interaction
Interaction Design: Beyond Human Computer Interaction
Communications of the ACM - Creating a science of games
User Interface Design for a Mobile Multimedia Application: An Iterative Approach
ACHI '08 Proceedings of the First International Conference on Advances in Computer-Human Interaction
User-Centered Design with Illiterate Persons: The Case of the ATM User Interface
ICCHP '08 Proceedings of the 11th international conference on Computers Helping People with Special Needs
The Design Studio: Interface Design for Agile Teams
AGILE '08 Proceedings of the Agile 2008
Using Persona with XP at LANDesk Software, an Avocent Company
AGILE '08 Proceedings of the Agile 2008
The game studies practicum: applying situated learning to teach professional practices
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Collaboration in serious game development: a case study
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Computer games and traditional CS courses
Communications of the ACM - Finding the Fun in Computer Science Education
ABC-Sprints: adapting Scrum to academic game development courses
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Agile Game Development with Scrum
Agile Game Development with Scrum
Experience with Dream Coders: developing a 2D RPG for teaching introductory programming concepts
Journal of Computing Sciences in Colleges
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Commissioned by the campus Office of Admissions, we have built a series of three campus tour and orientation games over the past academic year with undergraduate student project teams. Based on well-established game industry practices we followed an iterative agile process with Scrum and managed to avoid many classical pitfalls in game development. While we achieved some measure of success, in post-project analysis, it becomes obvious that our process would have benefited from the heavy emphasis of 'users' in the User-Centered Design (UCD) methods. In this position paper, we propose that the serious game development community continue to critically analyze the results from the UCD projects to benefit from its lessons, well-understood good practices, and development paradigms.