The whats and the whys of games and software engineering
Proceedings of the 1st International Workshop on Games and Software Engineering
Serious game development as an iterative user-centered agile software project
Proceedings of the 1st International Workshop on Games and Software Engineering
The entity system architecture and its application in an undergraduate game development studio
Proceedings of the International Conference on the Foundations of Digital Games
Articulating everyday actions: an activity theoretical approach to scrum
Proceedings of the 30th ACM international conference on Design of communication
Empirical evaluation of periodic retrospective assessment
Proceeding of the 44th ACM technical symposium on Computer science education
Agile game development with scrum in game lab I
Journal of Computing Sciences in Colleges
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Deliver Better Games Faster, On BudgetAnd Make Game Development Fun Again! Game development is in crisisfacing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. Its no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development outside the game industry. Now, long-time game developer Clinton Keith shows exactly how to successfully apply these methods to the unique challenges of game development. Keith has spent more than fifteen years developing games, seven of them with Scrum and agile methods. Drawing on this unparalleled expertise, he shows how teams can use Scrum to deliver games more efficiently, rapidly, and cost-effectively; craft games that offer more entertainment value; and make life more fulfilling for development teams at the same time. Youll learn to form successful agile teams that incorporate programmers, producers, artists, testers, and designersand promote effective collaboration within and beyond those teams, throughout the entire process. From long-range planning to progress tracking and continuous integration, Keith offers dozens of tips, tricks, and solutionsall based firmly in reality and hard-won experience. Coverage includes Understanding Scrums goals, roles, and practices in the context of game developmentCommunicating and planning your games vision, features, and progress Using iterative techniques to put your game into a playable state every two to four weeks even dailyHelping all team participants succeed in their rolesRestoring stability and predictability to the development processManaging ambiguous requirements in a fluid marketplaceScaling Scrum to large, geographically distributed development teams Getting started: overcoming inertia and integrating Scrum into your studios current processes Increasingly, game developers and managers are recognizing that things cant go on the way they have in the past. Game development organizations need a far better way to work. Agile Game Development with Scrum gives them thatand brings the profitability, creativity, and fun back to game development.