Design patterns: elements of reusable object-oriented software
Design patterns: elements of reusable object-oriented software
GUI Testing: Pitfalls and Process
Computer
Postmortems from Game Developer: Insights from the Developers of Unreal Tournament, Black and White, Age of Empires, and Other Top-Selling Games
Game Development: Harder Than You Think
Queue - Game Development
Patterns in Game Design (Game Development Series)
Patterns in Game Design (Game Development Series)
Computer
Evolution of the medium: positioning for the future of gaming
Proceedings of the 4th International Conference on Foundations of Digital Games
Next-gen content creation for next-gen AI
Proceedings of the 4th International Conference on Foundations of Digital Games
Team Leadership in the Game Industry
Team Leadership in the Game Industry
Runtime repair of software faults using event-driven monitoring
Proceedings of the 32nd ACM/IEEE International Conference on Software Engineering - Volume 2
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Tanagra: a mixed-initiative level design tool
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Agile Game Development with Scrum
Agile Game Development with Scrum
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The intersection of video games and software engineering is not yet well understood. This paper highlights the varied and exciting opportunities available at the intersection of these two disciplines. We investigate four main areas: the development of games, how they are designed, how middleware supports the creative process and how games are tested. We hope that it inspires readers to take on the challenges available in games and software engineering, and join together to create a vibrant community.