Games that do not exist communication design beyond the current limits
SIGDOC '06 Proceedings of the 24th annual ACM international conference on Design of communication
CoDePA: a conceptual design pattern approach to model behavior for X3D worlds
Web3D '08 Proceedings of the 13th international symposium on 3D web technology
Visual generative behavior patterns to facilitate game development
Future Play '09 Proceedings of the 2009 Conference on Future Play on @ GDC Canada
A development environment using behavior patterns to facilitate building 3D/VR applications
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
The whats and the whys of games and software engineering
Proceedings of the 1st International Workshop on Games and Software Engineering
Virtual experience: observations on second life
ICCMSN'08 Proceedings of the First international conference on Computer-Mediated Social Networking
An empirical investigation on the impact of design pattern application on computer game defects
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Motivational game design patterns of 'ville games
Proceedings of the International Conference on the Foundations of Digital Games
The influence of cooperative game design patterns for remote play on player experience
Proceedings of the 10th asia pacific conference on Computer human interaction
The effect of closely-coupled interaction on player experience in casual games
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
Decoupling Aspects in Board Game Modeling
International Journal of Gaming and Computer-Mediated Simulations
Designing Semantic Game Worlds
Proceedings of the The third workshop on Procedural Content Generation in Games
Hi-index | 0.00 |