A development environment using behavior patterns to facilitate building 3D/VR applications

  • Authors:
  • Bram Pellens;Frederic Kleinermann;Olga De Troyer

  • Affiliations:
  • Vrije Universiteit Brussel, Brussels, Belgium;Vrije Universiteit Brussel, Brussels, Belgium;Vrije Universiteit Brussel, Brussels, Belgium

  • Venue:
  • Proceedings of the Sixth Australasian Conference on Interactive Entertainment
  • Year:
  • 2009

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Abstract

High expectations and the increasing complexity of behavior in the domain of interactive 3D/VR applications demand for a better support at design time. Current development tools do not provide any high-level design facilities; developers usually are forced to directly program the behavior. This paper discusses an approach and framework that facilitates modeling behavior in interactive 3D/VR applications, at a level higher than programming. The approach is utilizing a graphical notation in combination with the concept of generative design patterns. By adopting the approach, the specification of complex behavior in interactive 3D/VR applications is facilitated because the specification is done at a higher level of abstraction than coding. This also facilitates communication between different stakeholders in the project, and code generation is supported as well. An example is presented to illustrate the approach. The paper ends with an overview of the tool that has been developed to support our approach.