MapReduce: simplified data processing on large clusters
Communications of the ACM - 50th anniversary issue: 1958 - 2008
Declarative processing for computer games
Sandbox '08 Proceedings of the 2008 ACM SIGGRAPH symposium on Video games
A development environment using behavior patterns to facilitate building 3D/VR applications
Proceedings of the Sixth Australasian Conference on Interactive Entertainment
Indemics: an interactive data intensive framework for high performance epidemic simulation
Proceedings of the 24th ACM International Conference on Supercomputing
Interoperability standards for pervasive games
Proceedings of the 1st International Workshop on Games and Software Engineering
ADNTIIC'10 Proceedings of the First international conference on Advances in new technologies, interactive interfaces, and communicability
Supporting cross-language exception handling when extending applications with embedded languages
SERENE'11 Proceedings of the Third international conference on Software engineering for resilient systems
Gear2D: an extensible component-based game engine
Proceedings of the International Conference on the Foundations of Digital Games
Game developers need lua air: static analysis of lua using interface models
ICEC'12 Proceedings of the 11th international conference on Entertainment Computing
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Smarter, more powerful scripting languages will improve game performance while making gameplay development more efficient.