Microsoft® xna™ unleashed: graphics and game programming for xbox 360 and windows

  • Authors:
  • Chad Carter

  • Affiliations:
  • -

  • Venue:
  • Microsoft® xna™ unleashed: graphics and game programming for xbox 360 and windows
  • Year:
  • 2007

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Abstract

Foreword by Tom MillerDeveloper, XNA Game Studio Express, Microsoft CorporationMicrosoft XNA Unleashed provides comprehensive coverage and solid instruction on how to leverage the XNA Framework to create high quality games for Windows and the Xbox 360. The author shows you how to take full advantage of the many features the XNA Framework provides; you will learn the intricacies of important tasks such as adding sound and music to games, as well as creating, loading, and texturing 3D objects. In addition to providing coverage of 2D programming, the author shows you how to create sophisticated 3D games. All the important topics such as physics, artificial intelligence, and special effects are covered in detail. Chad Carter is the CTO at Robertson Marketing Group. Many Fortune 500 companies use the ecommerce system he architected and developed from the ground up for the promotional business sector. He has been creating DirectX applications since 1996 and has developed games using Managed DirectX. Chad created a 3D locomotive simulator for Norfolk Southern that is used to teach children to obey railroad crossings signals. Chad's website devoted to the XNA Framework can be found at www.xnaessentials.com.ï戮 Learn how to install and use XNA Game Studio Expressï戮 Discover how to build, deploy, and debug games for the Xbox 360 and Windowsï戮 Examine the XNA Framework in depth: 2D, 3D, sound, input, and HLSLï戮 Learn how to create game components and game servicesï戮 Delve into performance tuning techniquesï戮 Discover how to extend the Content Pipelineï戮 Learn how to use the Microsoft Cross-Platform Audio Creation Tool (XACT) to add sound and music to gamesï戮 Create a full 2D parallax side-scroller gameï戮 Discover how to use sprite batchesï戮 Learn to make the most of sprite fontsï戮 Create 2D components such as splash screens and progress barsï戮 Examine the different sprite batch blending modesï戮 Discover 2D cel animationï戮 Examine the High Level Shader Language (HLSL) in detail covering basic HLSL as well as vertex deformations and post-processing effectsï戮 Create a full 3D game that includes a 2D radar in the Heads Up Display (HUD), and much, much moreCD-ROM includes· All C# examples and source code presented in this book.· Explosion Generator tool for generating explosion animations. Introductionï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Part Iï戮 ï戮 ï戮 ï戮 ï戮 Get Up and Running with XNA on Your PC and Xbox 360 1ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Introducing XNA and XNA Game Studio Expressï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 2ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 XNA and the Xbox 360ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 3ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Performance Considerationsï戮 ï戮 ï戮 ï戮 Part IIï戮 ï戮 ï戮 ï戮 Understanding XNA Basics 4ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Creating 3D Objectsï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 5ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Input Devices and Camerasï戮 ï戮 ï戮 ï戮 ï戮 Part IIIï戮 ï戮 ï戮 Content Pipeline 6ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Loading and Texturing 3D Objectsï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 7ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Sound and Musicï戮 ï戮 ï戮 ï戮 ï戮 8ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Extending the Content Pipelineï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Part IVï戮 ï戮 2D in XNA 9ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 2D Basicsï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 10ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 2D Effectsï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 11ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Creating a 2D Gameï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Part Vï戮 ï戮 ï戮 High Level Shader Language 12ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 HLSL Basicsï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 13ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Advanced HLSLï戮 ï戮 ï戮 ï戮 Part VIï戮 ï戮 Physics and Artificial Intelligence 14ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Physics Basicsï戮 15ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Finite State Machines and Game State Managementï戮 ï戮 16ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 AI Algorithmsï戮 Part VIIï戮 3D Effects 17ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Advanced Texturing Techniques 18ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Special Effectsï戮 19ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Particle SystemPart VIII Putting It Into Practice 20ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Creating a 3D Gameï戮 21ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Improving the Game 22ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 ï戮 Finishing TouchesIndex