An empirical investigation on the impact of design pattern application on computer game defects

  • Authors:
  • Apostolos Ampatzoglou;Apostolos Kritikos;Elvira-Maria Arvanitou;Antonis Gortzis;Fragkiskos Chatziasimidis;Ioannis Stamelos

  • Affiliations:
  • Aristotle University of Thessaloniki, Thessaloniki, Greece;Aristotle University of Thessaloniki, Thessaloniki, Greece;Technological Education Institute, Thessaloniki, Greece;Technological Education Institute, Thessaloniki, Greece;Aristotle University of Thessaloniki, Thessaloniki, Greece;Aristotle University of Thessaloniki, Thessaloniki, Greece

  • Venue:
  • Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
  • Year:
  • 2011

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Abstract

In this paper, we investigate the correlation between design pattern application and software defects. In order to achieve this goal we conducted an empirical study on java open source games. More specifically, we examined several successful open source games, identified the number of defects, the debugging rate and performed design pattern related measurements. The results of the study suggest that the overall number of design pattern instances is not correlated to defect frequency and debugging effectiveness. However, specific design patterns appear to have a significant impact on the number of reported bugs and debugging rate.