Issues arising from refactoring studies: an experience report
ACM SIGSOFT Software Engineering Notes
An empirical investigation on the impact of design pattern application on computer game defects
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
A Longitudinal Study of Fan-In and Fan-Out Coupling in Open-Source Systems
International Journal of Information System Modeling and Design
International Journal of Information System Modeling and Design
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This paper documents a study of change in commercial, proprietary software and attempts to determine whether a relationship exists between a class’ propensity to change and its design context; more specifically: whether a class is a participant in a design pattern.We identify specific design patterns and their propensity for change. Design pattern participants were found to have a higher propensity to change than classes that did not participate in a design pattern, supporting an earlier study by Bieman et al.; some design patterns, such as the Adaptor, Factory Method and Singleton were found have a higher change propensity than others.