Out of the video arcade, into the office: where computer games can lead productivity software
interactions - Help! User assistance and HCI
Game programming courses for non programmers
Proceedings of the 2006 international conference on Game research and development
Adaptive digital game-based learning framework
Proceedings of the 2nd international conference on Digital interactive media in entertainment and arts
Nonverbal communication in multiplayer game worlds
IE '07 Proceedings of the 4th Australasian conference on Interactive entertainment
Character play: the use of game characters in multi-player role-playing games across platforms
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Facilitating language-oriented game development by the help of language workbenches
Future Play '08 Proceedings of the 2008 Conference on Future Play: Research, Play, Share
Cardboard semiotics: reconfigurable symbols as a means for narrative prototyping in game design
Proceedings of the 2009 ACM SIGGRAPH Symposium on Video Games
An application of a game development framework in higher education
International Journal of Computer Games Technology - Game Technology for Training and Education
An adaptable framework for distributed and parallel applications
Proceedings of the 8th workshop on Parallel/High-Performance Object-Oriented Scientific Computing
Design of educational multiplayer videogames: A vision from collaborative learning
Advances in Engineering Software
From Usability to Playability: Introduction to Player-Centred Video Game Development Process
HCD 09 Proceedings of the 1st International Conference on Human Centered Design: Held as Part of HCI International 2009
Playability: How to Identify the Player Experience in a Video Game
INTERACT '09 Proceedings of the 12th IFIP TC 13 International Conference on Human-Computer Interaction: Part I
Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER
Simulation and Gaming
Rules of engagement: moving beyond combat-based quests
Proceedings of the Intelligent Narrative Technologies III Workshop
Can "Gaming 2.0" help design "Serious Games"?: a comparative study
Proceedings of the 5th ACM SIGGRAPH Symposium on Video Games
Frontiers of a paradigm: exploring human computation with digital games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Futureplay '10 Proceedings of the International Academic Conference on the Future of Game Design and Technology
Extensive Evaluation of Using a Game Project in a Software Architecture Course
ACM Transactions on Computing Education (TOCE)
Do games tell stories or do stories play games? the narratological analysis of computer games
MIV'05 Proceedings of the 5th WSEAS international conference on Multimedia, internet & video technologies
Designing stories: practices of narrative in 3D computer games
Proceedings of the 2011 ACM SIGGRAPH Symposium on Video Games
Designing stories: practices of narrative in 3D computer games
ACM SIGGRAPH 2011 Game Papers
Using game development to teach software architecture
International Journal of Computer Games Technology
An empirical investigation on the impact of design pattern application on computer game defects
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
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