Balancing Play, Meaning and Reality: The Design Philosophy of LEVEE PATROLLER

  • Authors:
  • Casper Harteveld;Rui Guimarães;Igor S. Mayer;Rafael Bidarra

  • Affiliations:
  • Delft University of Technology, the Netherlands;Delft University of Technology, the Netherlands;Delft University of Technology, the Netherlands;Delft University of Technology, the Netherlands

  • Venue:
  • Simulation and Gaming
  • Year:
  • 2010

Quantified Score

Hi-index 0.01

Visualization

Abstract

Most serious games have been developed without a proper and comprehensive design theory. To contribute to the development of such a theory, this article presents the underlying design philosophy of LEVEE PATROLLER, a game to train levee patrollers in the Netherlands. This philosophy stipulates that the design of a digital serious game is a multiobjective problem in which trade-offs need to be made. Making these trade-offs takes place in a design space defined by three equally important components: (a) Play, (b) Meaning, and (c) Reality. The various tensions between these three components result in design dilemmas and trilemmas that make it difficult to balance a serious game. Each type of tension is illustrated with one or more examples from the design of LEVEE PATROLLER.