The Art of Computer Game Design
The Art of Computer Game Design
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Game Architecture and Design: A New Edition
Game Architecture and Design: A New Edition
Games with a Purpose for the Semantic Web
IEEE Intelligent Systems
Challenges for Game Designers
Thumbs-up: a game for playing to rank search results
Proceedings of the 18th international conference on World wide web
Playful tagging: folksonomy generation using online games
Proceedings of the 18th international conference on World wide web
User-centered design of a social game to tag music
Proceedings of the ACM SIGKDD Workshop on Human Computation
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
Games for games: manipulating contexts in human computation games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Personal image tagging: a game-based approach
Proceedings of the 8th International Conference on Semantic Systems
Semantics Discovery via Human Computation Games
International Journal on Semantic Web & Information Systems
It is about time: time aware quality management for interactive systems with humans in the loop
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Human computation: Image metadata acquisition based on a single-player annotation game
International Journal of Human-Computer Studies
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Gamification Framework for Personalized Surveys on Relationships in Online Social Networks
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
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Each day millions of people play digital games with different motivations. These motivations rang from time beating to deep immersion into a narration or interacting with a community. To address all these different means, a range of game designs is necessary. Traditional human computation games cannot present all these aspects yet. This work will give a game centered view on game design for human computation. To demonstrate the value of this view it will present a fast-paced action game called OnTo-Galaxy along with two different human computation tasks.