Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
A music search engine built upon audio-based and web-based similarity measures
SIGIR '07 Proceedings of the 30th annual international ACM SIGIR conference on Research and development in information retrieval
Looking at, looking up or keeping up with people?: motives and use of facebook
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input-agreement: a new mechanism for collecting data using human computation games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Design and development of a semantic music discovery engine
Design and development of a semantic music discovery engine
Semantic Annotation and Retrieval of Music and Sound Effects
IEEE Transactions on Audio, Speech, and Language Processing
Frontiers of a paradigm: exploring human computation with digital games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Improving music emotion labeling using human computation
Proceedings of the ACM SIGKDD Workshop on Human Computation
A crowdsourcing based mobile image translation and knowledge sharing service
Proceedings of the 9th International Conference on Mobile and Ubiquitous Multimedia
Performance and perceptions of human computation games for image tagging
Proceedings of the 2011 ACM Symposium on Applied Computing
A System for Mobile Active Music Listening Based on Social Interaction and Embodiment
Mobile Networks and Applications
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Understanding playability and motivational needs in human computation games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
What does music mood mean for real users?
Proceedings of the 2012 iConference
Classifying music user groups and identifying needs for mobile virtual music services
Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments
Twiage: a game for finding good advice on twitter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 50th annual conference on Computers and People Research
Validation of music metadata via game with a purpose
Proceedings of the 8th International Conference on Semantic Systems
An analytical model for generalized ESP games
Knowledge-Based Systems
Semantics Discovery via Human Computation Games
International Journal on Semantic Web & Information Systems
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Hi-index | 0.00 |
We present "Herd It", a competitive, online, multi-player game that has the implicit benefit of collecting tags for music. We describe Herd It's user-centered design process and demonstrate that the game can collect both musical and social data. This data can be used to build machine learning models that automatically associate music with tags. Herd It differs from previous "games with a purpose" in that it is designed to be social: the game runs on the Facebook online social network and scoring is based on consensus between a large group of listeners - "the Herd". By presenting music in a social context, Herd It adds demographic context to the semantic music descriptions that it collects.