Understanding playability and motivational needs in human computation games

  • Authors:
  • Dion Hoe-Lian Goh;Chei Sian Lee

  • Affiliations:
  • Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore;Wee Kim Wee School of Communication and Information, Nanyang Technological University, Singapore

  • Venue:
  • ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
  • Year:
  • 2011

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Abstract

Human computation games (HCGs) refer to applications that use games to harness human intelligence to perform various computational tasks. We examine how different types of HCGs affect players' perceptions and their motivational appeal, as these influence good HCG design. We focus on image tagging HCGs, where users play games to generate keywords for images. Three versions were created: collaborative HCG which required players to cooperate, competitive HCG where players worked against each other, and a control nongame manual tagging application. The applications were evaluated to uncover participants' playability perceptions, and the influence of motivational needs on usage intention. Results suggest that participants reported liking the collaborative and competitive HCGs over the control application. Further, using the trichotomy of needs theory, we found that an individual's need for achievement and power influenced intention to use the various applications.