Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
An interactive framework for image annotation through gaming
Proceedings of the international conference on Multimedia information retrieval
Frontiers of a paradigm: exploring human computation with digital games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Evaluating game genres for tagging images
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
DevilTyper: a game for CAPTCHA usability evaluation
Computers in Entertainment (CIE) - Theoretical and Practical Computer Applications in Entertainment
Performance and perceptions of human computation games for image tagging
Proceedings of the 2011 ACM Symposium on Applied Computing
HCII'11 Proceedings of the 14th international conference on Human-computer interaction: design and development approaches - Volume Part I
Capability-aligned matching: improving quality of games with a purpose
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Reliability and effectiveness of clickthrough data for automatic image annotation
Multimedia Tools and Applications
Perceptions, quality and motivational needs in image tagging human computation games
Journal of Information Science
Understanding playability and motivational needs in human computation games
ICADL'11 Proceedings of the 13th international conference on Asia-pacific digital libraries: for cultural heritage, knowledge dissemination, and future creation
Efficient annotation of image data sets for computer vision applications
Proceedings of the 1st International Workshop on Visual Interfaces for Ground Truth Collection in Computer Vision Applications
Assistive tagging: A survey of multimedia tagging with human-computer joint exploration
ACM Computing Surveys (CSUR)
Personal image tagging: a game-based approach
Proceedings of the 8th International Conference on Semantic Systems
An analytical model for generalized ESP games
Knowledge-Based Systems
Sentiment analysis using a novel human computation game
Proceedings of the 3rd Workshop on the People's Web Meets NLP: Collaboratively Constructed Semantic Resources and their Applications to NLP
A game-theoretic analysis of the ESP game
ACM Transactions on Economics and Computation - Inaugural Issue
Semantics Discovery via Human Computation Games
International Journal on Semantic Web & Information Systems
Perspectives on crowdsourcing annotations for natural language processing
Language Resources and Evaluation
A crowdsourcing approach to support video annotation
Proceedings of the International Workshop on Video and Image Ground Truth in Computer Vision Applications
Human computation: Image metadata acquisition based on a single-player annotation game
International Journal of Human-Computer Studies
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In this paper, we propose a competitive human computation game, KissKissBan (KKB), for image annotation. KKB is different from other human computation games since it integrates both collaborative and competitive elements in the game design. In a KKB game, one player, the blocker, competes with the other two collaborative players, the couples; while the couples try to find consensual descriptions about an image, the blocker's mission is to prevent the couples from reaching consensus. Because of its design, KKB possesses two nice properties over the traditional human computation game. First, since the blocker is encouraged to stop the couples from reaching consensual descriptions, he will try to detect and prevent coalition between the couples; therefore, these efforts naturally form a player-level cheating-proof mechanism. Second, to evade the restrictions set by the blocker, the couples would endeavor to bring up a more diverse set of image annotations. Experiments hosted on Amazon Mechanical Turk and a gameplay survey involving 17 participants have shown that KKB is a fun and efficient game for collecting diverse image annotations.