The Journal of Machine Learning Research
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Thumbs up or thumbs down?: semantic orientation applied to unsupervised classification of reviews
ACL '02 Proceedings of the 40th Annual Meeting on Association for Computational Linguistics
Thumbs up?: sentiment classification using machine learning techniques
EMNLP '02 Proceedings of the ACL-02 conference on Empirical methods in natural language processing - Volume 10
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
OpinionFinder: a system for subjectivity analysis
HLT-Demo '05 Proceedings of HLT/EMNLP on Interactive Demonstrations
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
The Stanford typed dependencies representation
CrossParser '08 Coling 2008: Proceedings of the workshop on Cross-Framework and Cross-Domain Parser Evaluation
Using Crowdsourcing and Active Learning to Track Sentiment in Online Media
Proceedings of the 2010 conference on ECAI 2010: 19th European Conference on Artificial Intelligence
Efficiently scaling up video annotation with crowdsourced marketplaces
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
Active deep networks for semi-supervised sentiment classification
COLING '10 Proceedings of the 23rd International Conference on Computational Linguistics: Posters
Human computation: a survey and taxonomy of a growing field
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Lexicon-based methods for sentiment analysis
Computational Linguistics
Crowdsourcing word sense definition
LAW V '11 Proceedings of the 5th Linguistic Annotation Workshop
Guess what? a game for affective annotation of video using crowd sourcing
ACII'11 Proceedings of the 4th international conference on Affective computing and intelligent interaction - Volume Part I
Using games with a purpose and bootstrapping to create domain-specific sentiment lexicons
Proceedings of the 20th ACM international conference on Information and knowledge management
A proposed sentiment analysis tool for modern Arabic using human-based computing
Proceedings of the 13th International Conference on Information Integration and Web-based Applications and Services
EMNLP '11 Proceedings of the Conference on Empirical Methods in Natural Language Processing
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In this paper, we propose a novel human computation game for sentiment analysis. Our game aims at annotating sentiments of a collection of text documents and simultaneously constructing a highly discriminative lexicon of positive and negative phrases. Human computation games have been widely used in recent years to acquire human knowledge and use it to solve problems which are infeasible to solve by machine intelligence. We package the problems of lexicon construction and sentiment detection as a single human computation game. We compare the results obtained by the game with that of other well-known sentiment detection approaches. Obtained results are promising and show improvements over traditional approaches.