IEEE Transactions on Pattern Analysis and Machine Intelligence
Tools and Techniques for Video Performance Evaluation
ICPR '00 Proceedings of the International Conference on Pattern Recognition - Volume 4
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
"GrabCut": interactive foreground extraction using iterated graph cuts
ACM SIGGRAPH 2004 Papers
Effciently Solving Dynamic Markov Random Fields Using Graph Cuts
ICCV '05 Proceedings of the Tenth IEEE International Conference on Computer Vision - Volume 2
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
LabelMe: A Database and Web-Based Tool for Image Annotation
International Journal of Computer Vision
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
Efficiently scaling up video annotation with crowdsourced marketplaces
ECCV'10 Proceedings of the 11th European conference on Computer vision: Part IV
A semi-automatic tool for detection and tracking ground truth generation in videos
Proceedings of the 1st International Workshop on Visual Interfaces for Ground Truth Collection in Computer Vision Applications
Efficiently Scaling up Crowdsourced Video Annotation
International Journal of Computer Vision
CVPRW '13 Proceedings of the 2013 IEEE Conference on Computer Vision and Pattern Recognition Workshops
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In this paper we present an innovative approach to support efficient large scale video annotation by exploiting the crowdsourcing. In particular, we collect big noisy annotations by an on-line Flash game which aims at taking photos of objects appearing through the game levels. The data gathered (suitably processed) from the game is then used to drive image segmentation approaches, namely the Region Growing and Grab Cut, which allow us to derive meaningful annotations. A comparison against hand-labeled ground truth data showed that the proposed approach constitutes a valid alternative to the existing video annotation approaches and allow a reliable and fast collection of large scale ground truth data for performance evaluation in computer vision.