Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IWFHR '04 Proceedings of the Ninth International Workshop on Frontiers in Handwriting Recognition
Designing human friendly human interaction proofs (HIPs)
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
IMAGINATION: a robust image-based CAPTCHA generation system
Proceedings of the 13th annual ACM international conference on Multimedia
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
CAPTCHA Challenge Tradeoffs: Familiarity of Strings versus Degradation of Images
ICPR '06 Proceedings of the 18th International Conference on Pattern Recognition - Volume 03
Usability of CAPTCHAs or usability issues in CAPTCHA design
Proceedings of the 4th symposium on Usable privacy and security
KissKissBan: a competitive human computation game for image annotation
Proceedings of the ACM SIGKDD Workshop on Human Computation
On formal models for social verification
Proceedings of the ACM SIGKDD Workshop on Human Computation
CAPTCHA: using hard AI problems for security
EUROCRYPT'03 Proceedings of the 22nd international conference on Theory and applications of cryptographic techniques
Recognizing objects in adversarial clutter: breaking a visual captcha
CVPR'03 Proceedings of the 2003 IEEE computer society conference on Computer vision and pattern recognition
Trajectory analysis for user verification and recognition
Knowledge-Based Systems
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CAPTCHA is an effective and widely used solution for preventing computer programs (i.e., bots) from performing automated but often malicious actions, such as registering thousands of free email accounts or posting advertisement on Web blogs. To make CAPTCHAs robust to automatic character recognition techniques, the text in the tests are often distorted, blurred, and obscure. At the same time, those robust tests may prevent genuine users from telling the text easily and thus distribute the cost of crime prevention among all the users. Thus, we are facing a dilemma, that is, a CAPTCHA should be robust enough so that it cannot be broken by programs, but also needs to be easy enough so that users need not to repeatedly take tests because of wrong guesses. In this article, we attempt to resolve the dilemma by proposing a human computation game for quantifying the usability of CAPTCHAs. In our game, DevilTyper, players try to defeat as many devils as possible by solving CAPTCHAs, and player behavior in completing a CAPTCHA is recorded at the same time. Therefore, we can evaluate CAPTCHAs' usability by analyzing collected player inputs. Since DevilTyper provides entertainment itself, we conduct a large-scale study for CAPTCHAs' usability without the resource overhead required by traditional survey-based studies. In addition, we propose a consistent and reliable metric for assessing usability. Our evaluation results show that DevilTyper provides a fun and efficient platform for CAPTCHA designers to assess their CAPTCHA usability and thus improve CAPTCHA design.