Putting GWIDO in use: promoting the culture of participation in the redesign of an educational application

  • Authors:
  • Roberto Romani;Julián Esteban Gutiérrez P.;Cecília Baranauskas

  • Affiliations:
  • State University of Campinas, Campinas, SP - Brazil;State University of Campinas, Campinas, SP - Brazil;State University of Campinas, Campinas, SP - Brazil

  • Venue:
  • Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
  • Year:
  • 2013

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Abstract

Nowadays information and communication technologies have modified the nature of human computer interaction, breaking the limits of work contexts to be part of everyday life of people everywhere and anytime. New artifacts are available through ubiquitous and mobile devices that reach worldwide populations. This brings challenges for the user interface designer, who does not have a homogeneous target audience anymore. At the same time a culture of participation, triggered by ideas of crowdsourcing, social computing and human computation, has allowed new ways of collaboration to solve problems. This work brings this diverse audience of information and communication technologies to collaborate in the process of design. By using the GWIDO environment, designers can register images, candidates to their redesign solution, and get results of their interpretation by people playing a GWAP (Game with a purpose) in the environment. The paper presents and discusses results of using the GWIDO environment to support a redesign process, showing the way students in the role of designers made sense of it in their work.