Technology as Experience
Human computation
The gopher game: a social, mobile, locative game with user generated content and peer review
Proceedings of the international conference on Advances in computer entertainment technology
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
User-centered design of a social game to tag music
Proceedings of the ACM SIGKDD Workshop on Human Computation
Reconstructing the world in 3D: bringing games with a purpose outdoors
Proceedings of the Fifth International Conference on the Foundations of Digital Games
Frontiers of a paradigm: exploring human computation with digital games
Proceedings of the ACM SIGKDD Workshop on Human Computation
Identifying emotions, intentions, and attitudes in text using a game with a purpose
CAAGET '10 Proceedings of the NAACL HLT 2010 Workshop on Computational Approaches to Analysis and Generation of Emotion in Text
Do games motivate mobile content sharing?
ICADL'10 Proceedings of the role of digital libraries in a time of global change, and 12th international conference on Asia-Pacific digital libraries
Guess who?: enriching the social graph through a crowdsourcing game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
PhotoCity: training experts at large-scale image acquisition through a competitive game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Understanding Location-Based Information Sharing in a Mobile Human Computation Game
ITHINGSCPSCOM '11 Proceedings of the 2011 International Conference on Internet of Things and 4th International Conference on Cyber, Physical and Social Computing
Design of social games for collecting reliable semantic annotations
CGAMES '11 Proceedings of the 2011 16th International Conference on Computer Games
Twiage: a game for finding good advice on twitter
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Climate quiz: a web application for eliciting and validating knowledge from social networks
Proceedings of the 18th Brazilian symposium on Multimedia and the web
Helping designers in making choices through games
Proceedings of the 11th Brazilian Symposium on Human Factors in Computing Systems
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Nowadays information and communication technologies have modified the nature of human computer interaction, breaking the limits of work contexts to be part of everyday life of people everywhere and anytime. New artifacts are available through ubiquitous and mobile devices that reach worldwide populations. This brings challenges for the user interface designer, who does not have a homogeneous target audience anymore. At the same time a culture of participation, triggered by ideas of crowdsourcing, social computing and human computation, has allowed new ways of collaboration to solve problems. This work brings this diverse audience of information and communication technologies to collaborate in the process of design. By using the GWIDO environment, designers can register images, candidates to their redesign solution, and get results of their interpretation by people playing a GWAP (Game with a purpose) in the environment. The paper presents and discusses results of using the GWIDO environment to support a redesign process, showing the way students in the role of designers made sense of it in their work.