Referral Web: combining social networks and collaborative filtering
Communications of the ACM
Maximizing the spread of influence through a social network
Proceedings of the ninth ACM SIGKDD international conference on Knowledge discovery and data mining
Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Profiles as Conversation: Networked Identity Performance on Friendster
HICSS '06 Proceedings of the 39th Annual Hawaii International Conference on System Sciences - Volume 03
Peekaboom: a game for locating objects in images
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Verbosity: a game for collecting common-sense facts
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
Socially augmenting employee profiles with people-tagging
Proceedings of the 20th annual ACM symposium on User interface software and technology
Searching for experts in the enterprise: combining text and social network analysis
Proceedings of the 2007 international ACM conference on Supporting group work
The dogear game: a social bookmark recommender system
Proceedings of the 2007 international ACM conference on Supporting group work
Results from deploying a participation incentive mechanism within the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Harvesting with SONAR: the value of aggregating social network information
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Designing games with a purpose
Communications of the ACM - Designing games with a purpose
Crowdsourcing and knowledge sharing: strategic user behavior on taskcn
Proceedings of the 9th ACM conference on Electronic commerce
Public vs. private: comparing public social network information with email
Proceedings of the 2008 ACM conference on Computer supported cooperative work
Do you know?: recommending people to invite into your social network
Proceedings of the 14th international conference on Intelligent user interfaces
Predicting tie strength with social media
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Input-agreement: a new mechanism for collecting data using human computation games
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
A game based approach to assign geographical relevance to web images
Proceedings of the 18th international conference on World wide web
Page hunt: improving search engines using human computation games
Proceedings of the 32nd international ACM SIGIR conference on Research and development in information retrieval
Personalized recommendation of social software items based on social relations
Proceedings of the third ACM conference on Recommender systems
Leveraging crowdsourcing heuristics to improve search in Wikipedia
Proceedings of the 5th International Symposium on Wikis and Open Collaboration
Personalized social search based on the user's social network
Proceedings of the 18th ACM conference on Information and knowledge management
Crowdsourcing, attention and productivity
Journal of Information Science
Same places, same things, same people?: mining user similarity on social media
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Personalization via friendsourcing
ACM Transactions on Computer-Human Interaction (TOCHI)
What do people ask their social networks, and why?: a survey study of status message q&a behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Curator: a game with a purpose for collection recommendation
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the 19th international conference on World wide web
Building communities with people-tags
INTERACT'07 Proceedings of the 11th IFIP TC 13 international conference on Human-computer interaction - Volume Part II
Removing gamification from an enterprise SNS
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Asking the right person: supporting expertise selection in the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Crowdsourcing in the enterprise
Proceedings of the 1st international workshop on Multimodal crowd sensing
GeoCrowd: enabling query answering with spatial crowdsourcing
Proceedings of the 20th International Conference on Advances in Geographic Information Systems
A survey on proximity measures for social networks
Search Computing
I need someone to help!: a taxonomy of helper-finding activities in the enterprise
Proceedings of the 2013 conference on Computer supported cooperative work
Smartphone use does not have to be rude: making phones a collaborative presence in meetings
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
Human computation: Image metadata acquisition based on a single-player annotation game
International Journal of Human-Computer Studies
Maximum Complex Task Assignment: Towards Tasks Correlation in Spatial Crowdsourcing
Proceedings of International Conference on Information Integration and Web-based Applications & Services
Proceedings of the 12th Brazilian Symposium on Human Factors in Computing Systems
Hi-index | 0.01 |
Despite the tremendous popularity of social network sites both on the web and within enterprises, the relationship information they contain may be often incomplete or outdated. We suggest a novel crowdsourcing approach that uses a game to help enrich and expand the social network topology. The game prompts players to provide the names of people who have a relationship with individuals they know. The game was deployed for a one-month period within a large global organization. We provide an analysis of the data collected through this deployment, in comparison with the data from the organization's social network site. Our results indicate that the game rapidly collects large volumes of valid information that can be used to enrich and reinforce an existing social network site's data. We point out other aspects and benefits of using a crowdsourcing game to harvest social network information.