Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Usage patterns of collaborative tagging systems
Journal of Information Science
Dogear: Social bookmarking in the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Computer
A game based approach to assign geographical relevance to web images
Proceedings of the 18th international conference on World wide web
Recommender Service for Social Network based Applications
Proceedings of the 11th International Conference on Electronic Commerce
Collabio: a game for annotating people within social networks
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Personalized recommendation of social software items based on social relations
Proceedings of the third ACM conference on Recommender systems
Personalization via friendsourcing
ACM Transactions on Computer-Human Interaction (TOCHI)
Guess who?: enriching the social graph through a crowdsourcing game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Using latent topics to enhance search and recommendation in Enterprise Social Software
Expert Systems with Applications: An International Journal
Collective Intelligence in Organizations: Tools and Studies
Computer Supported Cooperative Work
Detecting Social Bookmark Spams Using Multiple User Accounts
ASONAM '12 Proceedings of the 2012 International Conference on Advances in Social Networks Analysis and Mining (ASONAM 2012)
Power of friends: when friends guess about their friends' guess
CHI '13 Extended Abstracts on Human Factors in Computing Systems
Perceived and Actual Role of Gamification Principles
UCC '13 Proceedings of the 2013 IEEE/ACM 6th International Conference on Utility and Cloud Computing
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We describe the Dogear Game, which works with an enterprise social bookmarking system. The game is designed to accomplish individual, collaborative, and organization goals. Individual players receive entertainment and learn about their colleagues' bookmarks. The player's colleagues receive recommendations of websites and documents of potential interest to them. And the organization benefits from a richer knowledge-base of bookmarks as recommendations are accepted. The Dogear Game builds on von Ahn's "serious games," useful in motivating and distributing game-like entertaining "work" to a large group of game players. This note presents the design and implementation of a working prototype and some initial user feedback.