Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Dogear: Social bookmarking in the enterprise
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Socially augmenting employee profiles with people-tagging
Proceedings of the 20th annual ACM symposium on User interface software and technology
The dogear game: a social bookmark recommender system
Proceedings of the 2007 international ACM conference on Supporting group work
Signpost from the masses: learning effects in an exploratory social tag search browser
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Same places, same things, same people?: mining user similarity on social media
Proceedings of the 2010 ACM conference on Computer supported cooperative work
Personalization via friendsourcing
ACM Transactions on Computer-Human Interaction (TOCHI)
Enhancing directed content sharing on the web
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
What do people ask their social networks, and why?: a survey study of status message q&a behavior
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Soylent: a word processor with a crowd inside
UIST '10 Proceedings of the 23nd annual ACM symposium on User interface software and technology
UIST '10 Adjunct proceedings of the 23nd annual ACM symposium on User interface software and technology
Five design challenges for human computation
Proceedings of the 6th Nordic Conference on Human-Computer Interaction: Extending Boundaries
kultagg: ludic design for tagging interfaces
Proceedings of the 16th ACM international conference on Supporting group work
Social people-tagging vs. social bookmark-tagging
EKAW'10 Proceedings of the 17th international conference on Knowledge engineering and management by the masses
Tag clouds as social signallers
Proceedings of the 22nd Conference of the Computer-Human Interaction Special Interest Group of Australia on Computer-Human Interaction
PETAC: from visualisation to personalisation of tag clouds
Proceedings of the 12th Annual Conference of the New Zealand Chapter of the ACM Special Interest Group on Computer-Human Interaction
Capability-aligned matching: improving quality of games with a purpose
The 10th International Conference on Autonomous Agents and Multiagent Systems - Volume 2
Tie strength in question & answer on social network sites
Proceedings of the ACM 2012 conference on Computer Supported Cooperative Work
Declarative platform for data sourcing games
Proceedings of the 21st international conference on World Wide Web
A computer-in-the-loop approach for detecting bullies in the classroom
SBP'12 Proceedings of the 5th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
Inferring who-is-who in the Twitter social network
Proceedings of the 2012 ACM workshop on Workshop on online social networks
Inferring who-is-who in the Twitter social network
ACM SIGCOMM Computer Communication Review - Special october issue SIGCOMM '12
Smartphone use does not have to be rude: making phones a collaborative presence in meetings
Proceedings of the 15th international conference on Human-computer interaction with mobile devices and services
TaskGenies: Automatically Providing Action Plans Helps People Complete Tasks
ACM Transactions on Computer-Human Interaction (TOCHI)
Inferring and validating skills and competencies over time
Applied Ontology
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We present Collabio, a social tagging game within an online social network that encourages friends to tag one another. Collabio's approach of incentivizing members of the social network to generate information about each other produces personalizing information about its users. We report usage log analysis, survey data, and a rating exercise demonstrating that Collabio tags are accurate and augment information that could have been scraped online.