Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Collabio: a game for annotating people within social networks
Proceedings of the 22nd annual ACM symposium on User interface software and technology
Evaluating commonsense knowledge with a computer game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
Let's Gang Up on Cyberbullying
Computer
Adaptive game for reducing aggressive behavior
Proceedings of the companion publication of the 2013 international conference on Intelligent user interfaces companion
Peer nominations and its relation to interactions in a computer game
SBP'13 Proceedings of the 6th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
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Bullying is a social phenomenon that is highly prevalent within the school population. To study this phenomenon, social scientists traditionally use questionnaires that are costly to administer and that cannot provide detailed information about children's interactions without causing a large amount of fatigue to the participants. An on-line computer game has been developed to aid social scientists in observing, in a non-intrusive way, children's behaviors and roles within their peer group. Participants solve a collaborative and an adversarial task, and are allowed to communicate only through a chat system. Observable data from the game, such as the amount of messages sent and received and points transactions, correlates well with questionnaire data while providing more detailed information about participants' interactions. The online game is a new tool that alleviates the cost of obtaining data and considerably reduces the fatigue of the participants while providing sound results.