Labeling images with a computer game
Proceedings of the SIGCHI Conference on Human Factors in Computing Systems
Evaluating commonsense knowledge with a computer game
INTERACT'11 Proceedings of the 13th IFIP TC 13 international conference on Human-computer interaction - Volume Part I
A computer-in-the-loop approach for detecting bullies in the classroom
SBP'12 Proceedings of the 5th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
Common Sense Reasoning for Detection, Prevention, and Mitigation of Cyberbullying
ACM Transactions on Interactive Intelligent Systems (TiiS) - Special Issue on Common Sense for Interactive Systems
Learning from bullying traces in social media
NAACL HLT '12 Proceedings of the 2012 Conference of the North American Chapter of the Association for Computational Linguistics: Human Language Technologies
Peer nominations and its relation to interactions in a computer game
SBP'13 Proceedings of the 6th international conference on Social Computing, Behavioral-Cultural Modeling and Prediction
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Peer influence in social networks has long been recognized as one of the key factors in many of the social health issues that affect young people. In order to study peer networks, scientists have relied on the use of self-report surveys that impose limitations on the types of issues than can be studied. On the other hand, the ever increasing use of computers for communication has given rise to new ways of studying group dynamics and, even more importantly, it has enabled a new way to affect those dynamics as they are detected. Our work is focused on designing and analyzing computer social games that can be used as data collection tools for social interactions, and that can also react and change accordingly in order to promote prosocial, rather than aggressive, behavior.